As a 3D artist I'm motivated by my unrelenting curiosity and thirst for knowledge, inspired to create worlds and tell stories that invite the audience to tap into their own imagination.

With ten years of experience collaborating with other artists in various production environments, I've grown to become a true generalist. I'm proficient in and eager to contribute to many aspects of a CG pipeline including modeling, texturing, shading, lighting, animation, previz, and compositing. I approach every new challenge with efficiency, diligence, and thorough insight.

I work in multiple software packages including but not limited to 3ds Max, Maya, C4D, V-Ray, Arnold, Octane, Redshift, Mari, Substance Painter, ZBrush, Mudbox, Nuke, Fusion, and After Effects.

Available both remotely and locally (based out of Los Angeles), I love having the opportunity to collaborate on CG work for game cinematics, commercials, TV VFX, features, video game design, print, or anything else that needs 3Ding.

I also have some experience in AutoCAD creating components for CNC, waterjet, laser, and 3D printing applications.




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Todd Kumpf