(Full spot to be uploaded shortly). This is part of a project created at Psyop for Coca-Cola. One of my responsibilities was to come up with a way to render a 2D animation sequence as a 3D wheatpaste character. After creating a wrinkled paper shader in Arnold, I built a Nuke script to process the 2D artwork into various layers which were projected onto the wall. The textures for the shader are animated on 2s to give a stop-motion effect to the character movement.