Outrider
Skills: Modeling, Texturing, Lighting
I created this as a speed-modeling challenge to myself, and also an excuse to do some more sci-fi work. If you're out of touch with your sci-fi, this is "The Outrider" (or maybe just my own variant of a YT-2400 light freighter, since I took a number of creative libertiers) from the Star Wars Extended Universe.

The modeling was done in 3ds Max using polgon and spline modeling. All of the "greeble" is hand-made, purposefully placed, and labeled to a logical extent.

I've been using this model as a test bed for learning to texture in several rendering engines including Arnold, which is what this hero image below was rendered in. I painted texture maps for the ship in Photoshop and did the shading and lighting in Arnold. Compositing was done in Fusion. I did not model the X-Wings.